Nice game and concept, however the controls feel a bit too sluggish, especially when you carry the amulet around with you, since it seems that you move slower with it than without it. The game also becomes much more easier the more times you play it since you memorize the placements of the guards, which makes the element of surprise redundant the longer you play. The game is also very hard so far, it took me 6 or 5 times until I got most of the keys.
The ghost also manages to glitch out many times. I have encountered many times that the ghost tries to fall out of the world but then it come back, and it continues to jitter until it's fixed.
In regards to the game over screen. This happens because there are guards oriented towards the door, and if the room is not scouted beforehand, they will see you immediately. It is not a bug, but we will keep it in mind and maybe design a better death screen. If you want to play until the end of the level, try sending the ghost into rooms first, it will make it easier, and thank you for the feedback!
I really liked the concept of the game. I would have loved for the stun to be a little longer and the ghost circle maybe also a bit wider. Also instant death when within the cone is a bit frustrating. Anyway I really liked the mechanics and the music.
Great game but the stun might have a bit too short, especially when you had to stun multiple enemies, also I got stuck because when I accindentally threw the medal in a spot where there constally was one enemie look from another area, so I could not stun him at get the medal back
Cool puzzle concept. Of course it would be nice to have some nice graphics, but the mechanics are cool. It is a bit frustrating when I open a door and just die, and have to start from the beginning again.
As I saw others wrote as well, some random game overs happens when just opening a door. The mechanics is fun, but it takes a few tries to understand how it works. Sound is really good, it is fitting for the game!
Really nice concept, a lot of interesting puzzle ideas, some notes though:
the character moves very slowly, maybe a run button would be nice, maybe the guards can hear you when you are running. The throw is a cool mechanic, and the ghost's utility is high, but the stun is too short, and you can barely make it through some of the cones, the current duration of the stun would be better if there was a run mechanic. Lastly, the radius of the medallion for the ghost is a little too short, which makes it a little annoying to use. Else, good idea, nice level design, and good core concept, solid 8/10
Really nice, game, and concept, the story might not be that clear tho, as well as the transformative aspect. I like the mechanics of the game the most, its really engaging when you need to sort of figure out your way through the game. The game mechanics are hard to understand at first, since it took me a while, just to get out of the first room. I think that maybe control mapping could a bit more 'traditional'. I fell that your game, really nicely incorporates the "flow" theory, however, the story wasn't so clear.
I also managed to get the ghost to fall out of the world, and have the amulet fall with it. Then when i switched to the ghost i kept on falling indefinitely. Here's proof, that i crashed your game:
P.S. I think it would be nice if you had auditory feedback for when the guard is not stunned anymore, since sometimes you cannot see if he is anymore. Because of that i thought he was still stunned so i blindly went into his field of vision.
Looks like it has the potential to be a really great game! It could maybe use a tutorial or something, as it took me a while to understand what was going on. It is a bit buggy still, but I'm sure you guys are working on that. I really liked the visuals, the soundtrack, and the overall idea of the game.
No problem :) When I first started the game I had issues with sound stuttering (some knocking sound..? It went wild! ) and things falling through the floor (I think it was the key).
Very interesting concept. The difficulty is good, as it rewards the player for having a proper understanding of using the "ghost" square. It takes a while to get used to using the ghost, but that's probably just me being stupid xD. Great maze design, as certain parts rewards the player for checking rooms with the ghost.
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Nice game and concept, however the controls feel a bit too sluggish, especially when you carry the amulet around with you, since it seems that you move slower with it than without it. The game also becomes much more easier the more times you play it since you memorize the placements of the guards, which makes the element of surprise redundant the longer you play. The game is also very hard so far, it took me 6 or 5 times until I got most of the keys.
The ghost also manages to glitch out many times. I have encountered many times that the ghost tries to fall out of the world but then it come back, and it continues to jitter until it's fixed.
In regards to the game over screen. This happens because there are guards oriented towards the door, and if the room is not scouted beforehand, they will see you immediately. It is not a bug, but we will keep it in mind and maybe design a better death screen. If you want to play until the end of the level, try sending the ghost into rooms first, it will make it easier, and thank you for the feedback!
I really liked the concept of the game. I would have loved for the stun to be a little longer and the ghost circle maybe also a bit wider. Also instant death when within the cone is a bit frustrating. Anyway I really liked the mechanics and the music.
Great game but the stun might have a bit too short, especially when you had to stun multiple enemies, also I got stuck because when I accindentally threw the medal in a spot where there constally was one enemie look from another area, so I could not stun him at get the medal back
great game, game i played the longest so far.
Very nice puzzle concept. It's a bit cumbersome to control though, but nicely done!
Cool puzzle concept. Of course it would be nice to have some nice graphics, but the mechanics are cool. It is a bit frustrating when I open a door and just die, and have to start from the beginning again.
As I saw others wrote as well, some random game overs happens when just opening a door. The mechanics is fun, but it takes a few tries to understand how it works. Sound is really good, it is fitting for the game!
I like the main concept and mechanic of the game and it allows for some cool level design. I seem to sometimes get random game over screens though?
Rlly cool concept, but sometimes when I opened doors, the game was over and I wasn't rlly sure why.
Nice game would have liked some sort of story elements.
Would have been nice if the char could run. Played it before so it was nice to see an update on the Ghost sister
Overall i think it was a nice with good level design m and an interesting concept
I left a review of this game before the ghost and other characters got updates.
Same comments as last, and great visual update.
Really nice concept, a lot of interesting puzzle ideas, some notes though:
the character moves very slowly, maybe a run button would be nice, maybe the guards can hear you when you are running.
The throw is a cool mechanic, and the ghost's utility is high, but the stun is too short, and you can barely make it through some of the cones, the current duration of the stun would be better if there was a run mechanic.
Lastly, the radius of the medallion for the ghost is a little too short, which makes it a little annoying to use.
Else, good idea, nice level design, and good core concept, solid 8/10
Really nice, game, and concept, the story might not be that clear tho, as well as the transformative aspect. I like the mechanics of the game the most, its really engaging when you need to sort of figure out your way through the game. The game mechanics are hard to understand at first, since it took me a while, just to get out of the first room. I think that maybe control mapping could a bit more 'traditional'. I fell that your game, really nicely incorporates the "flow" theory, however, the story wasn't so clear.
I also managed to get the ghost to fall out of the world, and have the amulet fall with it. Then when i switched to the ghost i kept on falling indefinitely. Here's proof, that i crashed your game:
P.S. I think it would be nice if you had auditory feedback for when the guard is not stunned anymore, since sometimes you cannot see if he is anymore. Because of that i thought he was still stunned so i blindly went into his field of vision.
Thank you for your feedback! The falling amulet was the biggest flaw but it should be fixed now:)
Looks like it has the potential to be a really great game! It could maybe use a tutorial or something, as it took me a while to understand what was going on. It is a bit buggy still, but I'm sure you guys are working on that. I really liked the visuals, the soundtrack, and the overall idea of the game.
It has to be said that I was dumb and did not read your game instructions at first..
Thank you for the feedback! What kind of bugs did you experience?
No problem :) When I first started the game I had issues with sound stuttering (some knocking sound..? It went wild! ) and things falling through the floor (I think it was the key).
Very interesting concept. The difficulty is good, as it rewards the player for having a proper understanding of using the "ghost" square. It takes a while to get used to using the ghost, but that's probably just me being stupid xD. Great maze design, as certain parts rewards the player for checking rooms with the ghost.